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NETWORKING

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Figure above is a brief illustration of the game "Sneak Robber" networking design. The game is designed to have three components: Game Client, Lobby Server, and Game Server. Game Client is a player that sends requests, Game Server is the server that sends responses, and Lobby Server is the server that manages rooms for three players to play in the game.The game is designed to use TCP connections between Game Client and Lobby Server, and UDP connections between Game Client and Game Server.

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Figure above shows that "Sneak Robber" is designed to have multiple Game Clients and Game Servers, and one Lobby Server

PLATFORM

"Sneak Robber" Now Supports:

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  • Windows PC

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  • Mac OS

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  • iOS

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